Civilization VII

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Mongolia civilization icon

Mongolia

WikipediaExploration
In the steppe of Mongolia, Temüjin – who would become Genghis Khan – united feuding clans and led them across the known world. The Mongols used not only their famed archers, but also debuted gunpowder on the battlefield. Internally, the empire was a tolerant state, permitting freedom of religion, safe roads, and a passport system. But with the great Khan’s passing, the Mongol horde splintered.

Ability

Bokh: When you capture an opposing Settlement, gain the strongest Cavalry Unit you can currently train, but receive reduced Production towards Settlers. Gain a Victory Point toward the Non Sufficit Orbis Victory for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands.

Military Units

Keshig: Unique Ranged Unit. Counts as a Cavalry Unit with increased Movement, and heals after defeating enemy Units.

Civilian Units

Noyan: Unique Commander. Has increased Movement. Cavalry Units in its Command Radius have increased Flanking.

Wonder

Erdene Zuu: Adds Culture. Whenever you create a Cavalry Unit, gain Culture equal to a percentage of its cost. Must be built on a Flat Plains, Flat Tundra, or Flat Desert tile.

Infrastructure

Ortöö: Unique Improvement. Gold base. When a Unit moves on to this tile, its Movement is restored. Cannot be placed on Rough, River, or a tile with a Feature.

Attributes

Expansionist

Militaristic

Starting Bias

Horses

Prerequisites

Han
Improve 3 Horse Tiles, Have 3 Siege Units

Unlocks

Qing
Rssia

Civilization Tree

Mongolia icon

Mongolia

Exploration
Qing icon

Qing

Modern
Han icon

Han

Antiquity
Persia icon

Persia

Antiquity
Improve 3 Horse Tiles, Have 3 Siege Units

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